There has been a recent change in our club. The ACL, as it was called when our club was established, is defunct. Since that dissolution, we took the club in a new direction and stood alone and carried on as an independent club. Our club is now Derby City Armored Combat, but the team name is still Louisville Royals.
As such, we are no longer limited by the previous organization. We have become more active in the local area Renaissance Fairs and the like. Our current 2 venues are the faire in Eminence, KY and the Rosenvolk German Medieval Festival in Ferdinand, IN. We hope to expand to more faires in the area (roughly 2 hour drive).
Where I am reaching out to Nerd Louisville is in this aspect; we would like to establish recurring events at local venues. This could be at game shops, pubs, gaming events, etc. If you are, or know anyone that might be, interested in this type of armored combat show, please contact me.
Sir Lukefahr (Aaron) of Shively
Alright. Just let me know what you decide, I'm fine either way.
I will say that was a while ago, and I apologized. While I am an expert of sticking my own foot in my mouth, that specific situation was fairly aberrant.
But, if you decide no. I understand why.
Hi, my girlfriend and I are looking for a group to join. Shes new ish, I'm experienced (DM on hiatus) the catch is, we can only play every other week due to working a 7 on/ 7 off schedule wednesday - tuesday. We may be able/ willing to host depending on stuff.
Text 502-529-6679 if you want details.
@naruto Have you tried coming to
Heroes Comics and Gaming
361 Baxter Ave, Louisville, KY 40204
Fridays is the night they do D&D games there and it's very LGBT friendly.
Hell, you might even end up in one of my games there!
Looking to run either: Werewolf, Vampire, or Mage. Send me a message if interested.
I will likely use the 20th anniversary rules for any of the games, but I’ll modify the timeline. I like role-playing heavy games but there will be some combat regardless.
5e, 3.5 or pathfinder.
Would prefer a homebrew campaign and a DM that would be okay with homebrew classes/races.
Looking for about 3 or 4 more players (along with me) and a DM.
Feel free to message me here, reply to this or add me on discord - Honor#3388
Thought I'd put out feelers for a possible Torchbearer one shot. I'm running it online for some buddies in early July and hope to run it for some distant friends at GenCon. I had thrown out the weekend of the 19th/20th of July to @no1raddad and he seemed like a possible go. @Salyer and @Mike I'm hoping may be able to game as well, but it all seems tentative and vague right now. I figured I'd open it up and see if others may be interested.
My friend Ted, who I gamed with for about a year on Roll20, drafted a bit of an overview of the game and offered this as an introduction for those unfamiliar:
Probably the first thing you ought to know is that Torchbearer is quite different from Dungeons & Dragons in the way it's played. Though they're both adventure fantasy dungeon-crawler games, the rules systems of the two are focused on rather different aspects. While D&D dedicates most of its rules to combat and spellcasting, Torchbearer concerns itself more with survival, resource management, and roleplay. While you level up and advance in D&D by killing monsters, in Torchbearer you level up by roleplaying your character well and advance in skills through practice - both success and failure. D&D is about becoming a glorious hero and earning wealth, while Torchbearer is about venturing into the dark places of the world for treasure to keep yourself off the brink of poverty and death. While being a hero in D&D is presupposed, in Torchbearer becoming a hero takes a lot of work. Rather, you are an adventurer. Some of the very first words in the book are:
Adventurer is a dirty word. You’re a scoundrel, a villain, a
wastrel, a vagabond, a criminal, a sword-for-hire, a cutthroat.
There’s naught for you but to make your own way. There’s
a certain freedom to it, but it’s a hard life. Cash flows out of
your hands as easily as the blood from your wounds.
But at least it’s your life.
And if you’re lucky, smart and stubborn, you might come out
on top. There’s a lot of lost loot out there for the finding. And
salvage law is mercifully generous. You find it, it’s yours to
spend, sell or keep.
Torchbearer can best be compared to the 'classic' editions of D&D, where treasure was the goal, death was nearly certain, and adventurers shied from the trappings of civilization to delve into forbidden places. You are the scum of the earth, embrace your role and you may yet flourish. Welcome to Torchbearer.
Anyway, curious if anyone may be interested. No biggie, just wanted to spread the love and get a chance to practice GMing as it's been almost 20 years since I've GMed. It's a niche game though, which is why I've never played in person with anyone in town.
If you're interested, feel free to email me: sheddingDOTsoundsATgmailDOTcom