Magical Items

  • Knight Dungeon Master

    Bloodweep (cursed):

    Fashioned from the Iron pulled out of the Blood of 1000 pure Men, this sword seems as if it is pulsating, with the origin of the pulsation originating from the hilt, as if the hilt contained the heart of the sword. The blade is serrated, with chunks of white that extend out from the blood looking sword, carved from the bones of the men drained of their life to craft it.

    This sword is a +1 short sword that cannot be attuned to by a Good Aligned Creature. This sword Detects Good as a bonus action (consuming no spell slots), this sword does an additional 1d6 Necrotic Damage, and an additional 2d6 against Celestials. When you attune to this sword it grafts to your hand and cannot be removed except for by a Greater Restoration or wish spell.

    All ability checks that would ideally require two hands are now done at disadvantage.

    Current Owner- Player Rogue (name escapes me)

    Rod of Resurrection- Legendary Multiverse Item-

    Requires Attunement by a Cleric, Druid, or Paladin
    The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).
    The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.

    Current location known to be with Bel Lord of Avernus, and the First Layer of the Nine Hells.


    +2 Dagger (requires attunement), this dagger deals an extra 1d4 psychic damage, when this dagger is thrown the wielder may choose to become a shadow and merge with the blade, relocating adjacent to point of impact. (this throw must be an action or a bonus action and must make contact with a surface, i.e. you can't throw it in the air and appear mid air).

    Current owner: Albert Greay @Jonathan-Meadows

    Staff of Elemental Fury
    (requires attunement) This staff adds +1 to attacks and damage when it is used as a spell focus, when a magical attack would causes fire, cold or lightning damage and you roll a 1 on a damage die, you may re-roll those die and must use the new number.

    Current owner: Baan @B-Stettenbenz

  • Judge

    Change your tag to "Magical Items" instead of Magic Items.

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