Some Rolls


  • Judge



  • @Mike has summoned me, and so I appear. If you wish for me to roll dice, type !roll XdY+Z or mention me in a new topic with roll XdY+Z after my name.


  • Judge

    !roll 3d6
    !roll 3d6
    !roll 3d6
    !roll 3d6
    !roll 3d6
    !roll 3d6

    For:

    Charisma, Dexterity, Ferocity, Health, Intelligence, Willpower



  • You rolled 3d6: 12

    Your rolls:
    3d6: 5 3 4 = 12
    Total: 12


    You rolled 3d6: 8

    Your rolls:
    3d6: 4 1 3 = 8
    Total: 8


    You rolled 3d6: 14

    Your rolls:
    3d6: 3 5 6 = 14
    Total: 14


    You rolled 3d6: 9

    Your rolls:
    3d6: 5 1 3 = 9
    Total: 9


    You rolled 3d6: 9

    Your rolls:
    3d6: 5 3 1 = 9
    Total: 9


    You rolled 3d6: 11

    Your rolls:
    3d6: 4 1 6 = 11
    Total: 11


  • Judge

    Charisma - 12
    Dexterity - 8
    Ferocity - 14
    Health - 9
    Intelligence - 9
    Willpower - 11


  • Judge

    Fighter - 1d8

    PA: Ferocity & Health

    Skills: Fighters are skilled at foraging, hunting, labouring, scavenging, soldiering, and
    keeping their equipment in good working order. When you use one of these skills in
    a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task. The GM will tell you which attribute score
    to use. You may also be skilled in other areas, depending on your background and
    history—haggling, music, or smithing, for example. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.

    Special Abilities:
    • Add your level to your attack rolls.
    • Armour does not count as encumbering items to you, as long as you are wearing it (but shields do).
    • When you attack an enemy, if your attack roll is a miss, you still infl ict your damage as normal, and if your attack roll is good enough to hit, you inflict your damage twice, as if you had made two successful attacks.


  • Judge

    Alignment:

    Lawful characters believe in a well-ordered society. If you’re lawful, preserving law
    and order in your community is your primary goal, and you work toward this goal
    more than anything else.
    • Lawful characters may not become cultists.


  • Judge

    Social Class:

    !roll 3d6



  • You rolled 3d6: 14

    Your rolls:
    3d6: 5 5 4 = 14
    Total: 14


  • Judge

    13-15 +1 Knights, lesser nobles, successful bankers and merchants, and wealthy city-folk. At this rank, you might be called bey, faris, or sheikh, if you have a legitimate leadership position.


  • Judge

    Anyone who ends up with a social class roll of 13 or higher may choose to take any one item or piece of equipment as a family heirloom they have inherited. They do not have to pay for this heirloom.


  • Judge

    Motive:

    !roll 1d20



  • You rolled 1d20: 19

    Your rolls:
    1d20: 19 = 19
    Total: 19


  • Judge

    In order to get revenge on someone or something that assaulted you.


  • Judge

    Starting Equipment:

    !roll 3d6



  • You rolled 3d6: 13

    Your rolls:
    3d6: 4 3 6 = 13
    Total: 13


  • Judge

    13-15 You have an abacus, bank notes worth 20 cyphers, a small box of cigars, a box of matches, a dagger, a sword, a map of the region, a random hireling, a set of scales, a vial of holy water, and a letter addressed to your father.


  • Judge

    If you are a fighter, you also have an extra close combat weapon of your choice, and 2 weeks worth of rations.


  • Judge

    @mike said in Some Rolls:

    Anyone who ends up with a social class roll of 13 or higher may choose to take any one item or piece of equipment as a family heirloom they have inherited. They do not have to pay for this heirloom.

    Mamoud is a devoutly religious (Lawful) son of a disgraced merchant found guilty of profane idolatry and anti-social heresy. His father's dishonor only caused Mamoud to cling closer to the three sources of Law (prophecy, scholarship, reason). Because of Mamoud's long-standing family place among the wealthy, he has been given this one opportunity to redeem their good name before the Caliph. Mamoud has already written out a letter to his father to be delivered once this mission is complete. He keeps it tucked in the breastplate of his father's armor, an heirloom which he wears on this most dangerous of tasks.


Log in to reply
 

2
Online

392
Users

1.7k
Topics

25.8k
Posts