Proposed Changes to the Multiverse Conventions


  • Adventurer

    The only caveat of course is people actually seeing the tags! There's more than a few people I've met who never even look at the listings on Facebook/This site and just show up. No problem with that of course, and there may be few enough that it wouldn't make a tagging system not worthwhile.

    One solution to that perhaps is the usage of the papers/stands I've seen at both events. We used to have more of those plastic signs but they went and disappeared. But it's a good way to display not only the name/level range of the game, but the themes too.

    On the subject of people that just show up. I also have noted recently a decent few people who have no idea about the conventions at all. Coming in with things not yet approved(Ravnica), UA(Revised Ranger), or having rolled their stats and so end up with a weaker/stronger character. There has also been one or two instances of people saying they were told to make Level 3-5 characters.


  • Judge

    A lot of times when I was hosting and people showed up I’d try to give them a quick overview, like “Wu is running a mystery and Salyer a dungeon crawl... do you like investigation or fighting more?”

    I think if whoever handled that knew the tags or had a little handout menu with the game listing and tags, could work.


  • Judge

    Of course now you’re just tacking on more work for volunteers to do. Ha ha Ha ha ha.

    Volunteers be like:

    Eye roll


  • Adventurer

    Much easier to have it printed, then!

    Overall for conventions. I can say I agree with most of what Darrenn talks about, though for a good few of the points he makes people would need to get together and make a decision on it.


  • Judge

    RE: tags. I remember the earlier days of Slur when purchasing tickets online wasn't a thing. People would line up outside Kaiju at least 30 minutes before it opened. There'd be a volunteer with a big white board displaying all the available games and they'd usually give a brief summary of each game before people could sign up. I think that's what Mike was referring to. And I did like that specific part of the process (the game descriptions). Problem was, if you were at the end of that line there was little chance you'd get into the game you wanted, or sometimes any game at all.

    While I'm sure no one is suggesting we go back to that, I think the trade off of the new (and, IMO, better) system of having folks pre-register online is that you really need to get on the web at least a few days before Slur to see what types of games are available and to secure a spot.

    Maybe having a small sign (whiteboard!) in the front room of Kaiju would help direct walk-ins. MV Level 1-3 in Pool Room, 1 Seat left. We probably don't need anything more elaborate than that though since there's usually only 1-2 (if any) seats left on the day of the event.

    That said, I love the idea of adding tags to the game descriptions on FB and this Forum. Also, I'm really just speaking about Slur.

    How has game registration been going at FNRPGs? I know that's also advertised online ahead of time, but since tickets aren't being sold online, do you find people are less aware of what games are available? Reuben, would you like a big white board?


  • Dungeon Master Adventurer

    @TonyM since Friday Nights RPG is not an event where tickets are purchased it is just a first come first serve in which some tables fill up hours before the event even starts. It has been an idea to change Friday Nights RPG into a ticketed event like Slur but with the exception that kids can use a code to get a free ticket. That way it will solve a few issues like for those who have a long drive and still cant get a table. So far from the surveys we sent off the public was generally in favor of it with some exceptions but we are on hold for that as there might be something else in the works that we will be a part of that involves this



  • I was curious as to why we can't roll for stats. It has been a mainstay of creation of characters since 1st ed. I feel it Grants too many benefits to deny. If you have a high stat, your not the cookie cutter average being of said race. If you rolled a low stat, that is great also, because now you have to roleplay (darn). Having stats that are within similar ranges causes that not so unique feeling a tad more in my opinion. I didn't see in the previous pages her anyone bring this up. In a world(s) of magic being able to have higher and lower variables creates better rp effects. IMO

    Everyone have a good day.
    Side note on races, same opinion could be used for opening up any optional race as player races, as long as there's stats in a published book for it. No 1st level storm giants, nor liches. Too many magical means to allow flight, to limit races for that purpose. Granted who wants to play a oversized chicken anyway 😀.


  • Dungeon Master

    @Magnusbratcher said in Proposed Changes to the Multiverse Conventions:

    I was curious as to why we can't roll for stats. It has been a mainstay of creation of characters since 1st ed. I feel it Grants too many benefits to deny. If you have a high stat, your not the cookie cutter average being of said race. If you rolled a low stat, that is great also, because now you have to roleplay (darn). Having stats that are within similar ranges causes that not so unique feeling a tad more in my opinion. I didn't see in the previous pages her anyone bring this up. In a world(s) of magic being able to have higher and lower variables creates better rp effects. IMO

    Standardization for characters at first level is really one of the few constants in the Multiverse, and as much as I love leaving things open for DMs to add their own twists to things, I'd advocate for keeping 1L character creation to Point Buy and Standard Array only.

    Besides, I can just see players rolling new characters again and again and again until they get a pool of 15+ rolls for every stat, and there really isn't any way to regulate or prevent that sort of thing.


  • Adventurer

    Agreed. We already put a lot of trust on people to be true to their XP and their items without any kind of regulation, allowing rolling for stats would be a nightmare.


  • Judge

    Another thing to keep in mind is that not all 5e games at Nerd Louisville events need to be Multiverse Events.

    I ran a 5e sci-fi game at NerdLouvia that was explicitly non-Multiverse (sorry, but I didn't want players smuggling laser guns into Slur) and I know there have been other sci-fi games and a superhero mod at NL events in the past.

    If you want to roll for stats or run a session where all players are robot penguins, then go for it. We're always looking for new GMs. Just make it EXPLICIT in your game description (and again at the table before your game starts) that these characters/gear/rules can NOT be used in the MV.


  • Judge

    @TonyM said in Proposed Changes to the Multiverse Conventions:

    Another thing to keep in mind is that not all 5e games at Nerd Louisville events need to be Multiverse Events.

    Amen.



  • I am taking a break from DM/GMing after 15 plus years. Just been wanting to find a good table to play at (as a player). No luck so far. I just never liked point buy with limits or standard arrays, granted all of you had good replies. Just a matter of personal taste, sadly integrity is like common sense, it is not so common lol. Thanks again guys!


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