• Dungeon Master

    Under Construction

    If anyone wants to make it out to Moonthrone, and has any backstories or details they'd like to share, feel free to post here. If you do, I may try and work your character's backstory into future adventures.
    Here are few possible backstory ideas off the top of my head, which I'm likely to update every now and then.

    Possible Reasons to Visit Moontrhone

    • You're a warlock bound to a patron who has ordered you there for some goal, mysterious or otherwise (there's something about the city that attracts powerful supernatural beings. Future plot hook? Maybe).

    • You're looking for a place to lay low after being chased from another settlement, possibly due a crime you did or did not commit

    • You're a member of a criminal organization looking to make connections with some other criminal organization in Moonthrone (there are lots of 'em)

    • You're an artist looking to make a name for yourself. Moonthrone has a thriving art scene, most preeminently in the Southspire district, recognized even outside the city.

    • You're an elf looking to make it big by being adopted into a noble House.

    • You've got a grudge against one of ruling Houses of Moonthrone due to some transgression of the Spire Lords against your family, close friend, loved one, home settlement, etc.

    • You've come as a missionary to bring your faith to the corrupt and godless city.

  • I haven't played Moonthrone yet, but a buddy and I are interested in coming out and playing with you guys on Sunday. Tyler is interested in potentially playing a Warlock that's either a Tiefling or a Gnome. I am interested in playing a Gnome but unsure of what class. Any suggestions or things to look out for when we are creating our characters? Thanks, buddy! :)

  • Dungeon Master

    If you're going to be a gnome in Moonthrone, might be helpful to be trained in disguise at least, as an obvious gnome is an obvious target in the city.

    If you're okay with staying in disguise in public and possible death or capture if you're found out, I'd encourage anyone who wants to play a gnome to do so, but just be aware most of the city will look at you as a literal piece of meat, and even those who don't want to murder you for profit might think you're a baby-eating monster.

    If you play a warlock, it would be helpful to think out your patron well, especially if you take advantage of the warlock house rules, as I like to cater the effects to the characteristics of the patron. Also might be helpful to think how you'd like to pass off any magical abilities. Do you pretend to be a regular wizard or sorceror, or try to pass yourself as a warlock with an approved Hellish patron? Either way, access to deception and forgery skills might be helpful, unless you decide to actually have a full on Devil-ish patron (the Nine Hells have a treaty with Moonthrone for Hellish patrons, but that does not extend to demons, which come from the Abyss; DnD can be nitpicky).

  • Knight Dungeon Master

    Dale'Drin Cannith is an Adonis of a man, a physical specimen some might say, strutting around Moonthrone with nothing but his loin-cloth and weapons as cover...along with a jar of baby oil of course. A mighty lord of the House Cannith from the far off realm of Ebberon in the city of Sharn, Dale'Drin came to this land in search of trade negotiations for rare materials, when he arrived in this land he saw the corruption and general lowliness of the Moonthrone. As Dale'drin is quiet familiar with cities such as this, as his own home is a towered city divided into five layers, he knows that the Sprie Lords that "rule" this city, are ignoring the problems in lower Moonthrone. This is an injustice that Dale'Drin will not tolerate, he knows that those in power have the responsibility to bring up their lower class much like his family has done in Sharn, and to provide these people with safe conditions for living, both things which the Spire Lords are greatly failing at. As such Dale'drin has seen fit that to postpone his trade negotiations and observe and live among the people of the lower city, eventually bringing prosperity and safety to its people, either through rebellion or through one Spire Lord death at a time if necessary. Dale'drin understands that in order to overcome corruption he must eventually infiltrate such corruption and destroy it from the inside, this is his mission, his only hope is that the corruption does not consume him in the process.

  • Getting kidnapped by the Beggars' Guild may have been the best thing to ever happen to Barbara, the half-orc warlock.

    Sure, he got poisoned and beat up, but he ditched his low-level demon patron for some sort of tentacle monster that gives him psychic powers. After the incident at the Beggars' hideout, Barbara spends his time robbing and murdering people on the road to and from Moonthrone. With his new son Benjamin recently liberated from the Beggars' abusive clutches and well on his way to becoming a good honest bandit like his adoptive father, Barbara is having a good time.

    While Doorface (Barbara's patron's friend, liberated from the dungeon: a guy with a door for a face) safely tied up in the back of the "Bandit Wagon", as Barbara calls it, life is good; just call some people over, tell them your friend is hurt, have 'em look at Doorface, Benjamin opens the door and BAM

    all the money you want, provided you're willing to wash off the tentacle slime.

    And Barbara always is.

    What's behind Doorface's doorface? Who cares? Barbara and Benjamin have money, a stable career, and all the donkey they can eat. What's not to love?

  • Dungeon Master

    You find that looking into Doorface produces random results, not always tentacled monstrosities, though that is probably the most common reaction. One guy's face turned into a crawling mass of crab claws. Another guy fell into a pile of slimy gears; upon examination you found the gears appear to be made of bone, not metal. And the viewers don't normally die either (who knows what the living status of that gear guy is?). So what are you doing with your victims? Killing them and leaving them on the side of the road, or just letting them go their own way after you relieve them of their stuff?

  • @Lane We're after their money, not their lives; on the other hand, you gotta set a good example for your boy: can't leave any lose ends.

    So the ones that get violent or seem only partially affected get a good clubbing and a shallow burial, but the real outliers (like Mr. Pile o' Gears, for example) we abandon; they've got enough problems at it is, being penniless and also monsters.

    Besides, what would a monster want with gold anyway?

    'Course, if the patron ever cared to chime in on what to do with the afflicted, Barbara'd respect its wishes.

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