Mortal Wounds



  • Mortal Wounds

    When your character is reduced to 0 hit points, roll a Death saving throw. If you fail, you are dead. If you succeed, roll on the following table.

    Tending: Tending someone requires supplies and uninterrupted medical care. After receiving care, the character heals 1 hit point, but may require bed rest (see below). Tending severe wounds may require a tourniquet, cauterizing a wound with fire, etc.

    Bed Rest: A character on bed rest has 50% of movement and suffers from chronic weakness. Further, she may not engage in spell casting, combat, or any other strenuous activity. Should the character suffer damage or trauma during this time, the DM may require another death saving throw and/or extend the period of recovery.

    Retirement: Characters that suffer mortal or grievous wounds are candidates for retirement.

    Roll d10 Result
    1 You are mortally wounded. You will die if you aren’t tended within 1 round. If you are tended, you suffer a mortal injury and require 4d3 months of bed rest to recover. Character must make a saving throw vs. Death each month during recovery or die from complications. Characters that recover are beset with a permanent side-effect. e.g. spine broken or severed, limbs severed or crushed, head cloven or crushed, face destroyed, internal organs wracked, etc.
    2-3 You are grievously wounded. You will die if you aren’t tended within 1 turn. If you are tended, you suffer a serious injury and require 2d3 months of bed rest to recover. Characters that recover are beset with a permanent side-effect. e.g. chin or windpipe crushed, eyes destroyed, severed or crushed ears, fingers, toes, brain trauma, lamed limbs, etc.
    4-5 You are critically wounded. You will die if you aren’t tended within 1 hour. If you are tended, you suffer a moderate injury and require 2d3 weeks of bed rest to recover. Characters that recover are beset with a permanent side-effect.,E.g. broken bones, damaged eye, ear, hands, feet, torn muscles, etc.
    6-7 You are wounded. You will pass out if you aren’t tended within 1 turn. If you are tended or awaken from passing out after 1d6 turns, you suffer an injury and require 2d3 days of bed rest to recover. e.g. lacerations, bruised ribs, etc.
    8-9 You are battered. You will pass out if you aren’t tended within 1 hour. If you are tended or awaken from passing out after 1d6 turns, you suffer a minor injury and require a day of bed rest to recover. e.g. bruises, swollen eyes, scrapes and cuts, etc.
    10 You are dazed. You heal 1 hit point and suffer a condition for 1 round. e.g. stunned, confused, garbled, etc.


  • @Mike said in Mortal Wounds:

    Mortal Wounds

    When your character is reduced to 0 hit points, roll a Death saving throw. If you fail, you are dead. If you succeed, roll on the following table.
    |
    Just to be clear, we'll only perform a mortal wounds check if a character is brought exactly to zero hit points. A PC reduced to negative hps is dead dead. Correct?



  • @JohnY said in Mortal Wounds:

    @Mike said in Mortal Wounds:

    Mortal Wounds

    When your character is reduced to 0 hit points, roll a Death saving throw. If you fail, you are dead. If you succeed, roll on the following table.
    |
    Just to be clear, we'll only perform a mortal wounds check if a character is brought exactly to zero hit points. A PC reduced to negative hps is dead dead. Correct?

    No. There are no "negative" hit points. You either have some or none. If you have none, you are at 0 hit points. In other words, you will always get a Death saving throw before you die from the damage system. The hit points merely reflect your ability to stave off deadly blows in a situation where you can prevent them. When you've run out of hit points, you're in a state where every blow can kill / maim you.

    With that said, some circumstances may bypass damage and outright kill you. In that case, you may or may not be afforded a death saving throw. For example, if someone has their knife to your throat this bypasses the normal combat system and damage rules. They can just rake that knife across your throat and kill you. Or, let's say you are crushed beneath two crushing walls. You are just crushed and dead.



  • Gotcha.



  • "You will die if you aren’t tended within 1 round."

    What would be rolled for "tending?"



  • There is no roll. You describe what you do. Apply bandages, cauterize the wound, etc. That may take up some time, depending on the circumstances.



  • @Mike
    That is what I thought. If we hired a "medic" or "doctor" would there be any sort of advantage?

    For example; they are able to save a limb or provide reduced recovery time.



  • @TomunistParty said in Mortal Wounds:

    @Mike
    That is what I thought. If we hired a "medic" or "doctor" would there be any sort of advantage?

    For example; they are able to save a limb or provide reduced recovery time.

    Oh yeah! Probably won't help you save any limbs, but reduced recovery time sounds brilliant.



  • This post is deleted!


  • A mortal wound throw:

    [dice 1d10]


  • Bots

    1d10: 8



  • This post is deleted!


  • Just type: "[dice 1d20]".


  • Bots

    1d20: 16



  • @Dice
    [dice 1d10]


  • Bots

    1d10: 3



  • You also don't have to tag the bot. Just type the bracketed stuff.



  • @Mike dont tell me what to do. I love @dice.



  • @Mike dont tell me what to do. I love @Mortal Wounds.


  • Dungeon Master

    I see why we need a stable of characters, if surviving even means 6 months of no adventuring. Should we roll up characters on our own, wait to do it at session 1, or try and use the dice bot?


Log in to reply
 

Looks like your connection to Nerd Louisville Community was lost, please wait while we try to reconnect.