Missing Sessions, Battle Buddies & Checkpoints



  • Here's a new rule I'd like to propose.

    Each player chooses a battle buddy (another player). If you miss a session and your character is currently in the dungeon, your battle buddy plays your character to the best of their ability. All character sheets are left with the DM (me) so that I will always have sheets on us when we play.

    Secondly, I highly recommend a system of Towns / Camps / Bases that are used as rally points.

    Towns (outside the dungeon): can sell shit and spend gold to level up, long-term rest, and more powerful / rare NPCs.

    Camps (outside the dungeon): can hire NPCs to hang out, guard the camp, but also provide healing and resources. A good place to stockpile gear.

    Bases (inside the dungeon): small fortified bases inside the dungeon, held by other PCs that are not being played and maybe some mercs, that provide a safe place to rest, recuperate, store gear, etc. As you delve deeper into the dungeon, these will be necessary to prevent long treks back out of the dungeon.

    Thoughts?



  • I like all your ideas except for someone playing someone else's PC when they miss a session. I don't want to be responsible for the death of someone's beloved high level PC and I sure as hell don't want someone killing mine.



  • @JohnY said in Missing Sessions, Battle Buddies & Checkpoints:

    I like all your ideas except for someone playing someone else's PC when they miss a session. I don't want to be responsible for the death of someone's beloved high level PC and I sure as hell don't want someone killing mine.

    That's fine. I can come up with a table for them to survive escaping from where the party is back to a base / camp / town. Roll on table, determine what happens to them.



  • That is, if you'd rather leave it to the dice than your battle buddy.

    Alternatives to prevent:

    • Don't miss sessions.
    • Get your character back to base / camp / town when you know you'll miss a session soon.


  • I like the T/C/B idea. It also solves the problem of when players don't show up, we can just say they went back to the last base. It might be easiest if we just establish a set cost to the bases.

    For example
    A large company Hall in town that attracts heroes to our party: XXX gp.
    A permanent camp just outside a mount entrance, with tents, supplies, maybe some trim, and the occasional professional NPC: XX gp.
    A checkpoint inside the dwimmermount. fortified chamber with caretaker locked inside. Has supplies, comfy beds, maybe hot chocolate: X gp
    A little piece of mind in a mega dungeon: priceless.

    I am not a fan of the Battle buddies idea. I gots the magic dice.



  • Also not a fan of playing someone's character. Can't we just hand wave them back to safety? I don't see a point in penalizing someone because they can't make it. Let's keep it fun for everyone. Your character dying when you aren't there isn't fun.



  • @Judge_John said in Missing Sessions, Battle Buddies & Checkpoints:

    Also not a fan of playing someone's character. Can't we just hand wave them back to safety? I don't see a point in penalizing someone because they can't make it. Let's keep it fun for everyone. Your character dying when you aren't there isn't fun.

    We can handwave. I thought y'all wanted continuity.



  • @Mike said in Missing Sessions, Battle Buddies & Checkpoints:

    @Judge_John said in Missing Sessions, Battle Buddies & Checkpoints:

    Also not a fan of playing someone's character. Can't we just hand wave them back to safety? I don't see a point in penalizing someone because they can't make it. Let's keep it fun for everyone. Your character dying when you aren't there isn't fun.

    We can handwave. I thought y'all wanted continuity.

    Most of the time when we end a session, we will be at a point where it is plausible that we took some time to safely escort the missing member to a checkpoint.

    Absenteeism is only going to cause a problem when a session ends mid battle. In those situations, I say the player may choose someone to keep playing his character, or hand wave home.

    If he chooses to stay, he picks a battle-buddy, and the character receives a full cut of the loot from that battle. After the fight he hand waves to a checkpoint a wealthier PC, receives medical care in town, or dies depending on their resulting circumstance.

    Alternatively they can hand wave home mid conflict, forfeiting their share of the loot to come, and getting the Double D's mark of a coward.



  • @TomunistParty said in Missing Sessions, Battle Buddies & Checkpoints:

    @Mike said in Missing Sessions, Battle Buddies & Checkpoints:

    @Judge_John said in Missing Sessions, Battle Buddies & Checkpoints:

    Also not a fan of playing someone's character. Can't we just hand wave them back to safety? I don't see a point in penalizing someone because they can't make it. Let's keep it fun for everyone. Your character dying when you aren't there isn't fun.

    We can handwave. I thought y'all wanted continuity.

    Most of the time when we end a session, we will be at a point where it is plausible that we took some time to safely escort the missing member to a checkpoint.

    Absenteeism is only going to cause a problem when a session ends mid battle. In those situations, I say the player may choose someone to keep playing his character, or hand wave home.

    If he chooses to stay, he picks a battle-buddy, and the character receives a full cut of the loot from that battle. After the fight he hand waves to a checkpoint a wealthier PC, receives medical care in town, or dies depending on their resulting circumstance.

    Alternatively they can hand wave home mid conflict, forfeiting their share of the loot to come, and getting the Double D's mark of a coward.

    Yeah that was sort of my impetus for the battle buddy system. If you are mid adventure after 5 sessions of loot gathering, and then get "teleported" home, should you get share of loot? Probably not.

    But if you stay behind and a battle buddy plays your character, bam. Loot.

    I'm fine with making it up to the player and situation.


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