Full Effects and Rules of the Moon Pool



  • After Cade studies the true water he acquired combined with the inscriptions he took, he learns the following.

    The Moon Pool

    A character who drinks from the Moon Pool must make a saving throw versus Spells.

    Success indicates that the effect listed above is operative, according to the current phase of the moon. The effect lasts for a number of days equal to 1 plus the difference between the saving throw number and the number rolled by the player for his character. For example, a 6th-level magic-user requires a 12 to save against Spells. If his player rolls 14, the appropriate effect lasts for 3 days.

    Failure means that the appropriate effect is not operative and subsequent drinks from the Moon Pool will have no effect for a number of days equal to the amount by which the character failed his saving throw. For that matter, while one effect is operative, subsequent drinks provide no additional effect, good or bad.

    Finally, Moon Pool effects cannot be dispelled by any known means; a character who has drunk from its waters must wait until the appropriate number of days have passed before its effects will fade. The magic from the Moon Pool fades from water taken from the pool after some time, unless contained within a container made of special material (see below in the full true water description).

    Lunar Phase Effect
    New Moon -2 caster level, +2 spells (lowest and highest levels)
    Waxing Crescent -1 caster level, +1 spell (highest level)
    First Quarter +1 spell (lowest level)
    Waxing Gibbous +1 caster level, -1 spell (highest level)
    Full Moon +2 caster level, -2 spells (lowest and highest levels)
    Waning Gibbous +1 caster level, -1 spell (highest level)

    “+x caster level” means that, for spells that have variable effects based on level (e.g. fireball), the caster is treated as the designated level “x” higher than he actually is.

    “+1 spell” means that the character gains an additional spell of the type indicated (lowest/highest level) for the duration the Moon Pool’s infused water is in effect. Obviously, effects stated as a penalty (e.g. “−1 caster level”) function in reverse.

    True Water

    This primordial liquid is highly prized for its mystical properties. When untainted by physical contaminants, true water never boils, evaporates, or freezes, and cannot be altered or destroyed with even the mightiest of spells. Indeed, true water acts as a supernatural solvent, dissolving magical energies within itself.

    If a pint of true water is thrown or poured onto a single magic item (up to a one foot cube of material), it will dissolve some of the magical energies in the item – a single plus, one power, or 1d10 charges – unless the item makes a saving throw versus Death. Items use the saving throws of their possessor, or if unpossessed, of their creator (usually an 11th level magic-user).

    If thrown or poured onto a creature, any spell effects active on the creature are subject to being dispelled as if by an 11th level caster. If a creature bathes or soaks itself in
    true water, it will benefit from a limited magic resistance while soaked – 50% magic resistance while bathing and for the first round after emerging, 25% for the next turn (10 minutes), and 5% for the subsequent hour or until dried off. Some sages theorize that azoth touched by true water might be returned to its primordial quintessence.

    True water is susceptible to contamination when transported away from the fresh springs from which it bubbles. If not stored in a container of pure adamant or orichalcum, it quickly loses its potency, becoming nothing more than normal water in 1d10 turns.


  • Dungeon Master

    @Mike for the purposes of "+x caster level," does the temporary caster level also increase the saving throws accordingly?



  • @Jackson said in Full Effects and Rules of the Moon Pool:

    @Mike for the purposes of "+x caster level," does the temporary caster level also increase the saving throws accordingly?

    No. Nothing else about the caster changes. Mostly, it'll affect spells that have effects like, "1d6 per caster level" or "10 minutes per caster level" or "5 feet area per caster level" or whatever.



  • Is the minimum caster level 1? Or can we go below that?



  • @Judge_John said in Full Effects and Rules of the Moon Pool:

    Is the minimum caster level 1? Or can we go below that?

    Minimum caster level and spell available is 1.

    So, if you are 1st level and get -2 caster level, you just cast at 1st level. If you get -2 spells, you still get your 1 spell.


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