Clandrang, +1 warhammer



  • As Earry returns to camp and then to Muntburg, he slowly begins to get a better feel for the magical, dwarfish hammer called Clandrang.

    The warhammer (1d8 or 1d10 wielded two-handedly) is made of adamantine steel (made from adamant, a metal only found in the deepest mineral veins of the Four Worlds with the hardness of diamond), like the chainmail found with it. The warhammer is enchanted (+1 attack/damage) and will harm creatures only harmed by magical weapons.

    When wielded by a dwarfen fighter, the hammer's true strength is unlocked and the hammer can strike with devastation. When the dwarf scores a natural 20 when wielding Clandrang, the foe is stunned for 1d4 rounds. Clandrang emits a sound like a hammer striking an anvil when this happens.

    Effects that stun render a character or creature unable to act. However, characters in this state are not entirely helpless. Attacks against them are carried out without the benefit of bonuses to AC due to DEX or the use of a shield, but otherwise attacks are handled normally. Attackers gain a +4 to hit stunned opponents.

    @Judge_John



  • @Mike Sweet? Is there potentially more that it could do with experimentation or Identify spell?



  • @Judge_John said in Clandrang, +1 warhammer:

    @Mike Sweet? Is there potentially more that it could do with experimentation or Identify spell?

    This is what you learn from playing around with it in downtime. There's a subtle feeling you get from Clandrang, like it has a power within it that you have yet to unlock. Handling it longer (bonding with it) and/or using Identify on it might tell you more.


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