Here's how Color Spray works...



  • The spell:

    Color Spray
    Level: 1 (magic-user)
    Duration: Instant
    Range: 10’ per level
    A vivid cone of clashing colors springs forth from
    the caster’s hand, causing 1-4 creatures within the
    area of effect to become stunned, perhaps also
    blinded, and possibly knocking them unconscious
    .
    The cone is 5 feet wide at the origin, 20 feet long,
    and 20 feet wide at its terminal end. A total creature
    HD equal to the caster’s level may be affected.
    Each
    creature within the cone is affected according to
    its Hit Dice.

    • HD fewer or equal to the caster’s level: The creature
      is unconscious for 2d4 rounds.
    • HD up to two greater than the caster’s level: The
      creature is blinded for 1d4 rounds.
    • HD 3 or greater than the caster’s level: The creature
      is stunned for 1 round.

    Only beings of 6 HD or levels, or with more
    HD or levels than the caster, can make a saving
    throw versus Spell to avoid the spell’s effects. Sightless
    creatures are not affected by color spray.

    Here's the AD&D version:

    Colour Spray (Alteration)
    Level: 1 Components: V, S, M Range: 1"/level Casting Time: 1 segment Duration: 1 segment Saving Throw: Special Area of Effect: ½" x 2" x 2" wedge
    Explanation/Description: Upon casting this spell, the Illusionist causes a vivid fan-shaped spray of clashing colours to spring forth from his or her hand. From 1 to 6 creatures within the area of effect can be affected. The spell caster is able to affect 1 level or hit die of creatures for each of his or her levels of experience. Affected creatures are struck unconscious for 2 to 8 rounds if their level is less than or equal to that of the spell caster; they are blinded for 1 to 4 rounds if their level or number of hit dice is 1 or 2 greater than the Illusionist; and they are stunned (cf. power word, stun, seventh level magic-user spell) for 2 to 8 segments if their level or number of hit dice is 3 or more greater than the spell caster. All creatures above the level of the spell caster and all creatures of 6th level or 6 hit dice are entitled to a saving throw versus the colour spray spell. The material components of this spell area pinch each of powder or sand coloured red, yellow and blue.

    It's nearly identical.

    Here's the original (from Dragon #1):

    Color Spray: A sheet of bright conflicting colors. They affect 1-6
    levels of creatures
    , rendering them unconscious through confusion.
    (Note: for every 5 levels above Trickster the caster has obtained,
    add one to the die roll for amount of levels, the number
    never to exceed 6
    .) The distribution of the effect if there are more
    target levels than spell levels is semi-random, first one creature is
    fully affected, then another, till all the levels are assigned, there
    being no more than one partially affected creature. There is no
    saving throw vs this spell if the creature is fully affected, if all but
    one level is affected, it gets a normal saving throw, for every level
    unaffected beyond the first, it gets an additional +2 on its saving
    throw, in any case, it will not affect any creature above the 6th
    level. Range 24”.

    Now, look at the 2E version (which the folks on Dragonsfoot suggest using):

    Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors
    to spring forth from his hand. From one to six creatures (1d6) within the area are affected
    in order of increasing distance from the wizard. All creatures above the level of the
    spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw
    vs. spell. Blind or unseeing creatures are not affected by the spell.
    Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less
    than or equal to the spellcaster's level, are struck unconscious for 2d4 rounds; those with
    Hit Dice or levels 1 or 2 greater than the wizard's level are blinded for 1d4 rounds; those
    with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned (reeling
    and unable to think or act coherently) for one round.
    The material components of this spell are a pinch each of powder or sand that is
    colored red, yellow, and blue.

    They just removed the line about total creatures equal to the caster's level being affected.

    Yay! Problem solved! That's how we're going to do it. Go 2E!

    Here's the new version of Color Spray:

    Color Spray
    Level: 1 (magic-user)
    Duration: Instant
    Range: 10’ per level
    A vivid cone of clashing colors springs forth from
    the caster’s hand, causing 1-4 creatures within the
    area of effect to become stunned, perhaps also
    blinded, and possibly knocking them unconscious.
    The cone is 5 feet wide at the origin, 20 feet long,
    and 20 feet wide at its terminal end. Each
    creature within the cone is affected according to
    its Hit Dice.

    • HD fewer or equal to the caster’s level: The creature
      is unconscious for 2d4 rounds.
    • HD up to two greater than the caster’s level: The
      creature is blinded for 1d4 rounds.
    • HD 3 or greater than the caster’s level: The creature
      is stunned for 1 round.

    Only beings of 6 HD or levels, or with more
    HD or levels than the caster, can make a saving
    throw versus Spell to avoid the spell’s effects. Sightless
    creatures are not affected by color spray.

    Secondly, I ruled against that because undead are immune to charm, sleep, and hold person (which seemed similar to unconscious and stun). However, many folks interpret it to function on undead (see WaysoftheEarth [this thread also has a neat history of color spray], who I highly respect for rules interpretation).

    There's also a poll on Dragonsfoot (62% said yes, undead are affected) pertaining to this question.

    READ ON FOR MY RULING!

    Yes -- going forward -- you can affect undead with color spray!

    Why? Because the original description says this, "rendering them unconscious through confusion." Which means, it's not that they are being put to sleep; it's that they are psychedelically confounded by the colors! Woot!



  • Per our convo last night, we will use @JohnY's interpretation of Color Spray this god-forsaken spell and it begins at the range specified and extends out from the direction the caster's hands are facing in the standard wedge shape. :smile:


Log in to reply
 

Looks like your connection to Nerd Louisville Community was lost, please wait while we try to reconnect.