Posts made by AndyB
Check out our new page on the website: The Nerd Alert: https://nerdlouisville.org/nerd-alert/
It lists upcoming nerdy events in town. I plan to update it approximately weekly. If you have any events to share, send them to email@example.com.
I am maintaining it for now. Insha Allah, someone else will take over at some point. If you think that running the nerd alert would be a fun way to volunteer for NerdLouisville, let us know!
I can't list every event in every game shop, so it has links to the webpages or facebook pages for the shops that have their own event calendars. Let me know if I should add any game shops to the list or add links to any other nerdy groups.
I'm going to do my best to curate the list so that it has the most value for someone seeking a nerdy good time in Louisville and so that maintaining the list doesn't become a full-time job. I'm going to restrict it to only events in the Louisville metro area (Jefferson County and the counties that border it), not the larger region. The schedule for the upcoming week will normally have new events, not regularly recurring events - there's just too many of them (except it will have our Nerd Louisville events - let us be a little selfish like that). If you have a NEW regularly recurring event, let me know and I'll put the first occurrence on the upcoming weekly list.
RE: The Necronomicon Expedition
44 is less than 51%, so Frankie was successful. While reading The Necronomicon she discovered two ways that strength might be increased.
- The first is by contacting Nyarlothotep and serving him in exchange for strength.
- The second is by a spell called "Body Warping." The Necronomicon tells of a sorcerer in the Middle Ages who warped his body into the form of another and thereby became fearsome strong. However, the spell itself does not appear in the Necronomicon.
RE: The Necronomicon Expedition
@andyb did you find out how to recover strength?
Unfortunately, strength drain from a Dark Young is permanent, and there are no rules in CoC for improving characteristics naturally. There are, however, rules for improving skills through training, so I think we can apply a similar principle to allow improvement of characteristics through training: After four months of training, you can roll vs your strength. If you roll higher than your current strength, your strength increases by d6. In story terms, you are doing physical therapy or weight training.
You can also try to increase your strength by unnatural means. While Frankie was in the dreamlands, she could have learned something along those lines from *The Necronomicon. The Mythos Rating of The Necronomicon is 51%, so let's try the online dice roller...
@Nerdbot roll 1d100
RE: The Necronomicon Expedition
Doctor Hunter Warren and twelve of his Archeology 101 students have disappeared. Before they disappeared, the students all sent emails or texts or social media texts to friends and loved ones saying that they were going on a mission of self-discovery.
The characters are all friends or roommates of some of the missing students. They are summoned to the dean’s office in an effort to determine what has happened. Afterwards, they work together to try to find the missing students.
- Jacob as Chad Newark, the drug dealer, lover of missing student Cypress Jones.
- Chandler as Andrew Rosco, college baseball player, who is enrolled in the Archeology 101 course but hasn’t been attending.
- Justin as Francois Fecheria, male model, friend of mssing student Zane Rogers.
- Aaron as Cobb, taxi driver, the last to see several students.
- Alex as Sensei Patrick Hardesty, Aikido Instructor, who taught two of the missing students, Hannah and Emily.
- Liz as Frankie Nelson, Engineering Student. Roommate of missing student Agnes Minors.
From the dean they learn that Professor Warren led an expedition to Greece back in the Spring Semester, and that some students disappeared from that trip and others committed suicide shortly thereafter, which is why the dean is so concerned.
They ask the dean to search Dr. Warren’s office. Chad finds and steals an ornate dagger. They search his computer.
Dr. Warren had a reminder set for the previous night labelled “Mnar Trip.”
They see that Dr. Randy Carter recently contacted him by email, writing “Saw you in Celephais. Would like to meet in the daytime world.”
The students contact Dr. Randy Carter. Carter is the new director of the St. Damian’s Sleep Lab. He replaced Dr. Blodian, who exploded (see “The Subterranean Empire of K’n-yan, Episode 5 https://community.nerdlouisville.org/topic/153/the-subterranean-empire-of-k-n-yan-wolves-of-blood-honor/10). They meet him at the Sleep Center. He reveals that he saw Dr. Warren in Celephais in the dreamlands. But Warren flew away on a Byakee before he could speak to him. Carter heard that Warren had recovered the Greek Necronomicon and is interested in it.
Carter offers to bring the characters into the dreamlands via “Guided Dreaming” if they return to the Sleep Center at 11PM.
Carter tells them that St. Damian’s is the best place to study dreaming, because Yig lies beneath Pinebox.
While at the Sleep Center, Frankie gets a call from Michelle Minors, the mother of her missing roommate, Agnes. Mrs. Minors tells her that she had a terrible dream about Agnes the previous night. Michelle Rogers saw Agnes held captive in the Dreamlands. She saw the students manacled to a rock in a marshy wilderness on the shore of a lake, with the ruins of a great city in the distance. The walls of the city were marble and hundreds of feet high. Within the walls were towers even higher of multi-colored stone. Nearby there was a doorframe standing alone in the desert, and through the doorframe she saw stars and nebulae. A man stood nearby at an altar. He wore a robe covered with arcane symbols and he was reading a massive book at the altar. On the altar were knives and tools covered in blood, and the altar was stained with blood. There was a huge creature standing by the man. A four-armed creature with a fanged mouth at the top of its head.
Mrs. Minors says “Agnes said that she had hoped and prayed for me and that she had brought me there with his hopes and prayers. She begged me to save her, but how could I? Then the robed man at the altar turned and saw me. "Well, well, we have a guest." He commanded the four armed creature. "Seize her!" It came towards me. I ran through the marsh away from it. I stumbled and it caught me. And then I woke up.”
Randy Carter tells them that the marble city sounds like the ruins of Sarnath, which lies in the dreamlands realm of Mnar. He gives them a map of the dreamlands.
The investigators go to Dr. Warren’s house and break in. Chad breaks a basement window and peeks in. He sees a byakee and goes insane, acquiring a long-term fear of dark entrances.
They go down into the basement, where they fight the byakee and kill it. Once killed, it disappears.
Cobb drives a car through the basement door.
In the basement, they find a rack of medieval weapon in front of a gateway to the dreamlands. They outfit themselves with swords, maces, etc and step through the gateway.
Francois has seen enough and flees.
On the other side, they find themselves in the marshy wilderness outside of the ruins of Sarnath, as describes in Mrs. Minors’ dream.
Chad negotiates a deal with the wizard, Dr. Warren, to return his magical dagger if he will release Cypress and take Frankie instead. Dr. Warren sends his Dark Young of Shub Niggurath to take Frankie.
Dr. Warren reveals that he went to the dreamlands because it enabled him to read the book and expanded time. He took the students because real-world Earthlings make the best sacrifices. He is attempting to call Shub-Niggurath.
Cobb leaves through the gate and abandons the others.
Patrick Hardesty attempts to fight Dr. Warren, but is trampled by the Dark Young and killed.
Rosco charges Dr Warren. Warren casts a spell of withering, ruining Rosco’s leg. Rosco hops on and knocks Dr. Warren unconscious, but the Dark Young of Shub Niggurath fights on against Frankie. Frankie chops off her roommate’s hand to free her and they run, but the Dark Young pursues and grabs Frankie again. Frankie chops off two of the Dark Young’s tentacles. The Dark Young drains Frankie’s strength, reducing Frankie to 15 Strength before the fight is over.
Chad retreats through the gate and destroys it, then burns down the house. He has acquired an indefinite insanity: Fear of firearms.
Rosco looks at the Necronomicon. Even though it is in Greek, in the Dreamlands all languages are the same, so he can read it. He reads through it looking for a picture of the creature fighting Frankie. Eventually, he finds the spells to Summon, Bind, or Dispel Dark Young of Shub Niggurath. He reads the spell of binding and takes control of the creature, saving Frankie. He commands the Dark Young to free all of the students from their manacles.
They are trapped in the dreamlands, but Rosco and Frankie read the Necronomicon and find the spell to create a gateway. It requires a sacrifice of 20 POW, but they share the cost with the students, so that each loses only 2 POW. They re-establish the gate.
Rosco, Frankie, and the students pass through the gate into the burned out rubble of Dr. Warren’s house in the real world. It took them weeks of reading the Necronomicon in the dreamlands, but they discover that only three days have passed in the real world.
Rosco and Frankie have Dr. Warren’s Necronomicon, but in the waking world it is unintelligible because it is written in Greek.
Every character who went temporarily (or indefinitely) insane due to the byakee or during the visit to the Dreamlands will gain +5% Cthulhu Mythos. Rosco and Frankie gain an additional +12% Cthulhu Mythos from reading of the Necronomicon.
Andrew Rosco and Frankie Nelson have completed an initial reading of the Necronomicon and have learned the spell “Dream Gate” which is similar to the rulebook spell “Gate” but creates a gate to the Dreamlands for 20 POW. To cast it again, they will need the book as a reference. To learn Gate or any additional spell so that it can be cast from memory, they must spend 2d6 weeks and succeed in an INT check for each spell. Spells can be learned much more quickly if the book will be eferenced during the casting.
To learn from the Necronomicon in the real world, the reader must understand Greek. The Necronomicon has the following spells to learn: Call/Dismiss Azathoth, Call/Dismiss Cthugha, Call/Dismiss Hastur, Call/Dismiss Nyogtha, Call/Dismiss Shub-Niggurath, Call/Dismiss Yig, Call/Dismiss Yog-Sothoth, Contact Ghoul, Contact Deity/Nyarlathotep, Contact Sand Dweller, Dominate, Dread Curse of Azathoth, Dust of Suleiman, Dream Gate, Elder Sign, Powder of Ibn-Ghazi, Resurrection, Shrivelling, Summon/Bind Byakhee, Summon/Bind Fire Vampire, Summon/ Bind Servitor of the Outer Gods, Summon/Bind Swarm of Serpents, Voorish Sign.
The requirements of these spells may differ from the rulebook.
RE: Novus Mundium Adventure Log
Beyond the Borderlands September 29, 2017
Ethan as ALAGOS, Wood Elf Ranger lvl 1. He resents all wrongs.
Darren as AZEKSIS, Dragonborn Fighter lvl 1, Warlock lvl 4. He has the subtlety of a hammer.
Josh as MELEGAR, Drow Bard lvl 3. He is dedicated to completing a book that he is writing.
Zack as LUCIUS, Tiefling Bard lvl 4. He has a lizard arm. He is a con-man who can’t resist gold.
Mitchell as VARLAINIGAN, Dwarven Cleric lvl 3, worshipper of Dexius. He speaks without thinking.
Alagos, Azeksis, Melegar, and Lucius arrive on the docks of Novus Mundium by ship from the Middle Empire. They discover that the election campaign for senator is still being waged. The city is in chaos as factions of the various candidates fight street battles. Voting is public rather than anonymous, and there are no regulations, so candidates engage is blatant vote buying. Only citizens can vote, but one can quickly become a citizen buy purchasing property or joining the militia.
The surviving candidates are:
- Betsy Cleaver, Mistress of the Butchers Guild.
- Procax Fellator, a wealthy merchant.
- Morgoth the Magnificent, an Elven Wizard.
- Shazdrogon the Sorcerer, a Tiefling.
- Tormentor the Gladiator.
The visitors settle on the Knight’s Inn for accommodations. Here they meet Varla Inigin and a merchant named Walton who is seeking bodyguards to accompany him on an expedition to the Fortress of Quindar. They all agree to accept the job for 100 gold pieces up front and 200 more on completion of the job. Walton instructs them to meet him at the docks at dawn two days later. He is waiting until after the election. When asked who he supports, he confesses that he supports Procax Fellator for his economic policies, but protests that he isn’t a racist.
The heroes go to the bazaar to stock up on equipment. They find the road blocked by a gang of forty Procax Fellator supporters who proclaim that it is “Humans Only Day” at the bazaar. Lucius sneaks past. Azeksis attempts to barge through the demonstrators. The demonstrators attack him and a fight breaks out. The heroes kill twelve of the demonstrators and Lucius puts eight of them to sleep. The rest flee.
After shopping in the bazaar, they visit the temple of Dexius, where Varla Inigin makes a donation. Along the way they encounter Tormentor the Gladiator who is campaigning for Senate. Azeksis engages Tormentor in a fierce handshake. They roll an opposed strength check and both roll natural 20! Tormentor urges them to join the militia to become citizens and then vote for Tormentor.
On election day, three of the heroes attempt to vote. Alagos and Melegar accept deals from candidate Betsy Cleaver who sells them mortgaged small lots of property for no money down and delayed low-interest payments, which makes them property owners. Their sales contracts require them to vote for Betsy Cleaver. Azeksis joins the militia in order to support Tormentor. Gangs of supporters for each candidate seeks to bar supporters of rival candidates from casting their votes. Lucius sneaks past them using “disguise self” spells and casts his vote for Betsy Cleaver. Azeksis forces his way through by violence and votes for Tormentor. Alagos is thwarted by the crowd and unable to reach the poll to vote.
After the votes are counted, none of the candidates have a majority, so the two candidates with the highest numbers of votes will face each other in a runoff election. They are Betsy Cleaver and Shazdrogon the Sorcerer.
The next morning, the heroes meet Walton at the docks and set off on their expedition. They travel to Quindar where Walton had intended to meet the purveyors of local wine that he wants to export. Walton wanted to see how they make their wine. Instead realizes that his sellers are merely middle-men who purchases their wine from a village further inland called “Calistoga.” He vows to find Callistoga on a future expedition. They find Quindar to be a grim and foreboding place, with a bazaar in a shantytown, over which looms a massive fortress. They notice a faded sign of the ancients that says “San Quintin Prison.” They return to Novus Mundium with Walton.
The heroes receive 100gp each for completing the mission and 200gp each for defeating the demonstrators. Those who succeeded in voting got another 200gp each.
RE: Novus Mundium Adventure Log
Beyond the Borderlands September 16, 2017
Mitchell as Varlainigen, level 1 dwarven cleric of Dexius, the “Mindstress of War.”
Nathan as Chromio, level 1 tiefling sorcerer.
Joshua as Eleror Therrathoth, tiefling sorcerer lvl 4, thief lvl 1.
All three heroes have taken a ship from the Middle Empire to Novus Mudium on the mysterious Eastern Continent. Novus Mundium It is a busy and crowded city of ten thousand residents. Once a colony of the Middle Empire, it is now an independent city-state since the Imperial Governor and Legion were withdrawn due to the civil conflicts and barbarian invasions besetting the Imperial heartland. The empire had previously prohibited colonists from leaving Novus Mundium, which was established merely as a trading outpost. Now that the Imperial forces have withdrawn, there is nothing to prevent the colonists from exploring the exotic Eastern Continent and the ruins of the Ancients.
Our heroes disembark to discover that Novus Mundium is in the midst of an election for the Senate. The former Imperial Governor was advised by a Senate of twenty patricians with hereditary positions. Now that the empire has abandoned Novus Mundium, the senate has bowed to popular pressure and agreed to add an additional member elected by vote of the citizens.
Varlainigen, Chromio, and Eleror encounter various posters, heralds, and other campaign activities of the candidates. They learn that there are six candidates. If no candidate achieves a majority vote, a runoff vote between the top two candidates will be held. The six candidates for senate are...
Betsy Cleaver, Mistress of the Butchers Guild.
Procax Fellator, a wealthy Merchant
Morgoth the Magnificent, an Elven Wizard.
Shazdrogon the Sorcerer, a Tiefling.
Tormentor the Gladiator.
The Elder Wright, scion of a prominent shipbuilding family.
At the behest of Varlainigen, our heroes visit the Temple of Dexius. Varlainigen is greeted by Father Patton, the Temple’s priest. While Chromio and Eleror wait in the street outside, Varlainigen communes with the goddess Dexius. She appears on the large video screen and thanks Varlainigen for coming to Novus Mundium. She sends him on a quest: to retrieve the black disc of Dark Magus. The video screen displays a map of the ruins across the bay from Novus Mundium, with a bright light highlighting the site where she is sending Varlainigen. “This is Groove,” says Dexius. “Here you may find the black disc of Dark Magus.” Father Patton arranges for a Dexius Cultist to convey Varlainigen to the ruins by boat.
Over the course of the evening, the heroes learn that one of the candidates, The Elder Wright, has been murdered. The heroes witness, and participate in, a riot that breaks out in the forum after the candidates’ speeches.
In the early morning hours, the heroes make their way to the docks, where they are conveyed by a Dexius Cultist by boat to the ruins.
In the ruins, they are ambushed by scavengers but succeed in defending themselves. They evade a strange floating automaton sentry.
Finally, the heroes reach their destination. A damaged but intact building bearing a sign that says “Groove.” The interior is arrayed like a library, with aisles of bins, each filled with square cardboard packets. As they explore, the heroes suddenly hear cacophonous music.
A group of ghouls are listening to music that is played by a device that is powered by a stationary bicycle one of the ghouls is riding. The heroes fight the ghouls initially, then decide to negotiate with the undead. The heroes ask for the Dark Magus. The ghouls respond that they are listening to the black disc of the Dark Magus. The heroes ask what the ghouls would require to trade for the Dark Magus. The ghouls state that they would trade the Dark Magus for “Bitches’ Brew” another Miles Davis album from his psychedelic period that they haven’t heard yet. Chromio uses his spell of minor illusion to create an illusion of an album labelled “Bitches Brew” which he sets on the counter. The ghouls eagerly give the heroes their black disc (record album) of Miles Davis’ Dark Magus. The ghouls do not realize that the Bitches’ Brew album is an illusion until the heroes have escaped with their prize.
The heroes take their record album of Miles Davis’ Dark Magus to the temple of Dexius, where they place it on the altar. A door opens and the altar retracts, depositing the record into the machine behind the wall. Dexius appears on the screen and thanks the heroes. Dexius’ file of this favorite album had been corrupted, and Dexius is thankful to obtain a new copy of Dark Magus.
The heroes earn 1000 xp each.
RE: Novus Mundium Adventure Log
Keep on the Borderlands July 16, 2017
- Zeph playing Muad’dib, lvl 6 human barbarian urchin. Would rather kill enemies in their sleep than in a fair fight. AC20.
- Jayne playing Sanity, lvl 6 tiefling warlock acolyte. Obsessive. AC15.
- Elliott playing Bastion, lvl 6 dwarf cleric of Sumi. Fanatical in devotion to Sumi. AC21.
- Felicia playing Noonie, lvl 5 human rogue charlatan. Too greedy for own good. AC15.
- Chandler playing Chargrim, lvl 4 dwarf fighter mercenary. Doesn’t like to admit he’s wrong. AC17.
- Micah playing Dehli, lvl 5 halfling rogue criminal. Money first! AC18.
There have not been any raids against the borderlands since the last expedition of the heroes. This is probably because the humanoid denizens of the Caves of Chaos are eating their own dead.
The heroes restock their supplies, then depart the Keep on the Borderlands in the morning. As they follow the well-worn path to the Caves, Maud’dib uses his spyglass to discover a hobgoblin sentry in a tree far up ahead. Chargrim goes alone to try to sneak up on the sentry. Unfortunately, he is spotted. The hobgoblin sounds an alarm: “Bree Yark!” The other heroes hurry up to assist Chargrim. They kill the sentry and hide near the base of the tree. Two more hobgoblins come to investigate, and the heroes kill them as well, but a fourth sentry makes it back to the Caves of Chaos to alert the denizens.
The heroes approach the valley of the caves from above. They observe that the goblins, hobgoblins, and gnolls appear to be on high alert, with multiple vigilant sentries. The heroes enter the same orc cave that they explored in the last expedition, sneaking in through the chimney. Maud’dib tries to sneak down the hillside to observe the orc cave entrance from outside, but is observed by the hobgoblins from across the valley. The hobgoblins sound an alarm, and soon a phalanx of hobgoblins starts double-timing across the valley towards the orc cave. Maud’dib falls down the chimney into the orc cave in his haste to warn the others.
The heroes find the orc cave to be empty and thoroughly cleared. All valuables have been removed, and only bloodstains and worthless debris remain. They journey further into the cave, finding a secret door that links the cave to the adjoining cave of another orc band. The heroes had already killed the chief and leaders of this neighboring orc band on the previous expedition, but several orc warriors remain.
The heroes are ambushed by orc warriors as they open the secret door. Soon the heroes find themselves surrounded, with orcs in front of them, and the phalanx of hobgoblins behind them. The orcs flee to a side room along the main passage, and a large group of bugbears enters the cave complex in front of the heroes. An enemy wizard darts around the corner to cast spells at the heroes. He casts a fireball on them, and then blocks their progress with a web. They remove the web with fire. Bastion summons spirit guardians that drive the hobgoblins away.
Eventually the heroes attrit their way to victory, slaying the remaining bugbears and orc warriors. The wizard has disappeared. They find the remaining noncombatant members of the orc tribe- mothers and children, which they slaughter for scalps. There is also some loot for them to claim, including a scroll of the fireball spell. The heroes then put up barricades to block both cave entrances and rest.
After their nap, the heroes set off for the Temple of Cthulhu. Sanity uses the newly-found scroll to cast a fireball into the intersection beyond the entrance. This is where twenty goblins and six hobgoblins were laying an ambush. The fireball spell kills them all. A group of eight zombies stagger towards the heroes, but Bastion channels divinity to explode them. The wizard attempts to snipe at them again, but this time they have attacks readied. The wizard is slain! The heroes decapitate the wizard and then animate his corpse to question him. He is not helpful for some reason. The heroes claim his ring of protection, spellbook, and other trinkets, notably an ancient map of the surrounding lands.
According to the map, the towering ruins across the bay were once known as “San Francisco.” LINK
The heroes explore further into the Temple of Cthulhu. They find a shrine with a giant statue of Cthulhu. The Status animates and starts to lumber towards them. The heroes flee the statue, going further into the caves. They easily slay several cultists who attack them scimitars. As the statue lumbers closer, they are confronted by the High Priest, who blasts them with an Ice Storm. Once they slay the High Priest, the statue of Cthulhu becomes lifeless.
The heroes thoroughly loot the Temple of Cthulhu and claim the scalps of all their humanoid victims. They have ended the threat from the Caves of Chaos and return to the Keep on the Borderlands victorious.
Alarm, Detect magic, Disguise self, Expeditious retreat, False life, Identify, Mage armor, Magic missile, Unseen servant.
Continual flame, Darkvision, Gentle repose, Invisibility, See invisibility, Web.
Animate dead, Fireball, Tongues, Vampiric touch.
Blight, Locate creature, Ice storm
Treasure: 578.6 gold pieces each (including the gp noted during the session, plus scalps).
Experience: 1940xp each, including a bonus for completing the adventure.
RE: Pendragon Bundle of Holding
Ya'll might want to check out the new Runequest when it comes out later this year. It is supposed to have a system similar to the Pendragon winter phase, but by season instead of by year. There's nothing about that aspect of the rules in the quickstart book, but the designer has talked about it on the podcast. The characters are assumed to be part of the same clan or tribe or whatever, and each season the characters have season actions and you roll for whether the clan improves and so forth. Apparently Greg Stafford (designer of Pendragon and Runequest) created these community rules for Runequest a long time ago but they were never published. Then they were adapted into the "King of Dragon Pass" computer game.
RE: Novus Mundium Adventure Log
Keep on the Borderlands July 2, 2017
- Zeph playing Muad’dib, human barbarian urchin lvl 5. AC19. Would rather kill enemies in their sleep than in a fair fight.
- Jayne playing Sanity, lvl 5 tiefling warlock acolyte. Obsessive. AC15
- Elliott playing Umbra the Silent, lvl 7 rogue monk criminal. AC16. All drow should be killed. Wears bandages. Uses illusions instead of words.
- Felicia playing Noonie the lvl 4 human rogue charlatan. Too greedy for own good. AC15.
- Chandler playing Chargrim the dwarf fighter mercenary lvl 3. AC16. Doesn’t like to admit he’s wrong.
At the Keep on the Borderlands, Noonie asks the commander to provide the reward rates for scalps in writing. The commander agrees and orders a scribe to provide the rates, with the disclaimer that there is no reward for human scalps.
The heroes leave the keep on the Borderlands in the morning. They travel past fortified homesteads and burned-out ruins. They ascend through the foothills to the mountains and arrive at the Caves of Chaos.
Muad’dib uses a spyglass and sees a scalped zombie ogre in the entrance of the temple of Cthulhu.
Umbra casts pass without trace. They sneak up to the entrance of the closest cave, that of the orcs. They surprise the sentry, killing him.
They sneak up on two groups of orcs. They kill the first group in their sleep. Chargrim makes a noise, waking the second group. The sentries are killed before they could sound an alarm. Nine total orcs killed. 10gp looted.
They find the orc common room and Sanity casts “Hunger of Hadar” amidst the sleeping orcs. The orcs awaken and attempt to flee, but the heroes are blocking both exits. Some flee into Noonie and Umbra’s kill zone. Most crowd into the far end of the room, outside of the Hunger of Hadar. It is a mixed group of males and females, young and old.
Sanity uses intimidation and gets a critical success. She is a warlock of the Great Old Ones, which are the gods worshipped by the orcs. She convinces them that they have offended the Great Old Ones and must scalp themselves. The strongest orcs begin scalping the children, hoping to appease the Great Old Ones before their own scalps are required.
The orc chief and his shieldmaidens, who were lodged elsewhere, have overheard the commotion, armed themselves, and are heading down the hall. Chargrim braces to fight them. Umbra teleports behind them and attacks the orc chief. Sanity Eldritch blasts them. Muad’dib goes on a killing rampage among the minor orcs who were scalping each other. The stronger ones fight back.
The Shieldmaidens attack Chargrim. Noonie enters the fray. Umbra lures the chief away and kills him around the corner.
Chargrim is struck down and dies. Fumbled death save!
Sanity enchants one of the shieldmaidens, who attacks the others. After the other shieldmaidens are killed, the enchanted shieldmaiden leaves down the hallway and disappears around the corner, looking for more opponents.
The heroes recover from the battle and return to supervising the remaining orcs scalping each other. Sanity detects that her spell on the enchanted shieldmaiden has ended, presumably in the shieldmaiden’s death.
Soon after, another contingent of orcs attacks up the same passageway, led by another chieftain with more handmaidens. The heroes cast a darkness spell on them and roll ball bearings down the hall, disrupting the orcs’ charge. They fire arrows and spells into the darkness as the orcs re-organize. When they can hear the orcs preparing to charge again, they roll more ball bearings down the hall. By the time the orcs re-organize again and charge, they are weakened. The heroes easily mop up the remaining orcs.
Meanwhile some of the orcs that were scalping each other try to escape out of the cave entrance. Noonie casts a feather token that turns into lions, and commands the lions to guard the entrance and prevent anyone from leaving. The orcs tearfully resume scalping each other. Muad’dib murders the few survivors.
As the heroes recover from battle once again, a new foe appears from the cave entrance: a phalanx of hobgoblins. The hobgoblins form a shield wall and their archers attack the heroes. A wizard enters behind the hobgoblins and casts a fireball on some of the heroes.
Muad’dib lifts up Chargrim’s corpse and attempts to flee through the entrance, pushing past the hobgoblins.
The heroes use one of their items to summon a fire elemental. The fire elemental disrupts the hobgoblins. Sanity casts another “Hunger of Handar” on the hobgoblins. The hobgoblins flee the spell and elemental, following Muad’dib out of the cave.
Outside of the cave, Muad’dib sees more hobgoblins, along with evil cult leaders and the ogre zombie. Hobgoblin archers open fire on him. Umbra parkours up the chimney to observe, and throws darts at the cult leader, severely wounding him despite the healing of the cult acolytes.
The fire elemental rampages outside, killing the cult leader and the chief of the hobgoblins. The enemy wizard is missing, but Noonie orders a summoned lion to find him. The lion tracks the fleeing invisible wizard by scent and mauls him.
The wizard kills the lion with magic missiles and manages to escape. The surviving acolytes and hobgoblins flee as well.
The heroes loot and scalp their fallen opponents and return to the Keep on the Borderlands.
Experience: 2,177 xp / each
Loot: 280 gold and 8 silver / each for share of scalp bounties + 2x used plate armor + coins, minus cost of raise dead spell for Chargrim
RE: Novus Mundium Adventure Log
Keep on the Borderlands! Played on 5/26/2017 at Heroes Comics
- Nathan playing Kroncis, the charlatan warlock (fiend;tome) lvl 3. NE
- Joshua playing Ulfgar level 1 dwarf fighter. LG
- Mathew playing Maxil Bows half elf bard. CN. Instrument: cowbell
- Falin playing Joe Joe, the rock gnome wizard noble. CG.
The heroes set out towards the Caves of Chaos. While crossing the borderlands they see a column of smoke and investigate. The smoke rises from a farmstead that had been looted and burned down last night.
They follow tracks from the farmstead and find Gorgo the goblin limping along. Gorgo was a member of the raiding party that looted the farmstead. Gorgo's leg was hurt and his comrades left him behind. The heroes heal Gorgo's leg and convince him to give them information. Gorgo helps the heroes to identify several of the cave entrances. He tells them that these monster clans have assembled at the Caves of Chaos because they share a devotion to the Cult of Cthulhu. The cave at the far end of the valley contains a shrine to Cthulhu. Gorgo is himself a devoted worshipper of Cthulhu. The heroes pretend to worship Cthulhu as well, and claim to be evil humans travelling to the Shrine.
Worshippers of Cthulhu exclaim "Cthulhu Fhtagn." They greet each other by saying "That is not dead which can eternal lie," to which the response is "and with strange aeons even death may die."
They also learn that the goblin tribe was weakened by the earlier expedition, and is now dominated by the hobgoblins, whom Gorgo resents.
The heroes sneak towards the Shrine of Cthulhu, but draw the notice of the gnoll cave lookouts. They kill some of the gnolls, then break up the fight pretending it was a misunderstanding. The surviving gnolls are skeptical, but tentatively accept the claim that the heroes are worshippers of Cthulhu. The gnolls lead them into the shrine to meet the Cultists. Zombie sentries follow them. The zombies will only attack those who are not evil. The heroes eventually slay the gnolls, zombies, and some cult acolytes, and escape with scalps and loot.
The heroes return to the Keep. The commander is horrified when the heroes present human scalps for a reward (the cult acolytes). He furiously refused to pay them for human scalps.
The Necronomicon Expedition
Call of Cthulhu Pinebox session played at Kaiju on 6/18/2017
St. Damian's Professor Warren has returned from a trip to Greece where he was seeking the Necronomicon. His basement contains a doorway to the Dreamlands. Nathan Euler murders Classics Professor Raptis with an axe in the Starbucks parking lot.
During the Spring Semester, a group from St. Damian's University went to Thessaly in Greece for an overseas Archeology Research Project. Several students from the trip are missing and one committed suicide. It is your goal to determine what happened to them.
Archeologist Dr. Hunter Warren and Professor of Greek Dr. Helena Raptis have led several overseas trips to Turkey and Greece. After their most recent trip this Spring Semester, two students reportedly decided to stay in Greece for sightseeing after the project was completed, but they have still not returned and their families have not heard from them. Two other students that returned have since gone missing and did not attend today's graduation ceremony. Another student from the trip, Dustin Burroughs, just committed suicide last night. He left a note: "That is not dead which can eternal lie, and with strange eons, even death may die. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
• Marnix playing Nathan Euler, college athlete (football) at St. Damian. Veteran investigator. Read the Book of Dzun. Compulsion to wander. Friend of Eric Cho and Dustin Burroughs. 68 luck.
• Kali playing Dr. Sands, History Professor. Dustin was a favorite pupil. Luck 50 = 47.
• Jason playing Edward Ward, Anthropology Student, friend of Marcus Wildes. Luck 65.
• Flea playing Emily Kessler, softball student athlete. Audrey was her roommate. Luck 60.
PARTICIPANTS ON THE TRIP TO GREECE…
1. Doctor Hunter Warren, Prof of Archelogy
2. Doctor Helena Raptis, Prof of Greek in Classical Languages Dept. (Killed by Nathan Euler during the episode)
1. Tania Bassett – graduate student. returned from Greece and graduated with Master's Degree. From Connecticut.
2. Dustin Burroughs – Undergraduate. Returned from Greece and committed suicide the night before graduation.
3. Eric Cho – Undergraduate. Recently went missing after return from Greece. Was scheduled to graduate but not present at commencement.
4. Chase Corey – Graduate student. Returned from Greece.
5. Jonathan Eastey – Undergraduate. returned from Greece and graduated.
6. Audrey Hubbard – Undergraduate. Went missing soon after return from Greece.
7. Angela Martinez – Missing. Did not return from Greece.
8. August Putnam V – Graduate student. Returned from Greece.
9. Marcus Wildes – Missing. Did not return from Greece.
• The Dean of St. Damian's University assigns Dr. Sands to investigate the trip to Greece, including the disappearances and the suicide. The Dean provides the following background about Dr. Warren: Dr. Hunter Warren came to St. Damians as a expert on early American archeology. However, after his first year he developed a new interest in Greece. He took Greek classes, and became romantically involved with the Professor of Greek. With her, he has led expeditions to Turkey and Greece for the last three years. However, in that time he has been in trouble because he has not published any new articles and therefore his chances of obtaining tenure appear slim.
• Audrey Hubbard wrote messages to Emily saying that the trip had changed her life and she now understood the truth about the universe. Audrey stayed with her parents briefly after they picked her up from the airport. She acted strangely. Her parents overheard her in her bedroom reciting something in another language. She left after a brief visit and returned to Pinebox. This was a surprise since the original plan was for her to stay at home for the summer, but she was adamant about the need to return to NM over the summer. They have not heard from her since.
• Eric Cho was supposed to graduate today. His parents flew from China to attend the ceremony, but he was not there. He sent mysterious messages from his trip to Greece, but has barely communicated with them since.
• Marcus Wildes sent messages to Edward Ward while on the trip, saying that the professors and most of the students were really weird and creepy, and they weren't really doing archeology. They were looking for some book called "The Necronomicon." The St. Damian's Library once had a copy of the English-language version of the Necronomicon, but it was mysteriously removed and lost several months ago. The version that was being sought on the expedition was apparently in Greek.
• The investigators meet in the St. Damian's Library and exchange information. They visit Eric Cho's dorm room and Edward Burrough's dorm room. Both appeared to have packed up and left recently - laptops and most clothes were missing. In Eric Cho's room there is a map of Thessaly showing the monasteries of Meteora, with a rural area nearby circled.
• They search the offices of Dr. Raptis and Dr. Warren. In Raptis' office, they find the grades that were awarded to all of the participants. The missing students were the only ones that did not get "A+" grades. In Warren's office, they find the papers that the students turned in for the project. None of them appear to have been read. There is no paper by Marcus Wildes.
• Dr. Sands contacts Dr. Raptis by phone and they agree to meet at the Starbucks near campus. The other investigators wait at a nearby table. When confronted, Raptis becomes hostile and leaves. Nathan Euler stops her in the parking lot and blocks her way to prevent her from leaving. She stares into his eyes and casts a spell that causes insanity. The effect is probably not when she intended, because it makes Euler violent. He pulls out a hatchet and chops it into her head, killing her. There were witnesses as this happened in public in broad daylight. Euler flees before the police arrive.
• The investigators go to Dr. Warren's residence, a remote large cabin-like house to the West, on the far side of the Wildlife Refuge. Dr. Sands and Emily knock on the door and are allowed in by a student. Another student looks on from the kitchen. They attempt to bluff their way in, but it doesn't work. The student in the kitchen pulls out an AK-47. Emily grabs it. The other student casts some kind of spell that creates a mist. Dr. Sands has a bout of madness that robs her of her memories of the event. Emily sprays her AK-47, but doesn’t seem to hit anything through the mist. They hear the students running away down the stairs. Dr. Sands and Emily escape back through the front door.
• Meanwhile, Nathan and Edward explore the back door, which is two stories below as the house is on a steep hill. There is a big mound of dirt outside of the back door. The back door is open, so they enter the unfinished basement. There are stairs up, an ornate doorway, and a deep crude pit. The pit has a rope to climb down. Nathan looks through the elaborate doorway and sees a galactic scene of stars and nebulae. He enters and finds himself on a plain in the dreamlands, near Celephais. Three large worm creatures are crawling across the plain towards him. He retreats back through the doorway into the basement.
The investigators retreat from Dr. Warren's house.