From the Journal of Beauford Fungible
It took much too long but I finally was able to enter the Maze of the Blue Medusa, the storied labyrinth that is accessed from the painting that we spirited out of that hellish party so long ago. My companions had all entered the Maze before, and all had something specific that they were seeking in the maze, and they had an escort of sorts in a Pixie. Baby Baan, my fey familiar, was awestruck by her presence, she is apparently something of a celebrity in the twilight realms. She asked me what I could wish for from the maze, and I replied a new set of armor, mine being serviced for 40 some years now, and gemstones and jewelry. I need these for the Affectation, but I hopefully didn’t let on that I had other uses for it. The others said there was a woman who would trade gemstones in exchange for art, but she was not where they said she would be. I left a note. The others in turn asked for information about their various boons, and each answer was more interesting than the last. The dwarf, Ruckleford, seeks a book on war for his people, and it is in a miniaturized fortress. There is a man imprisoned in the Cells, which as far as I could tell, take up the north-eastern corner of the Maze, who I believe was named Casio. He has amethyst teeth, and is mad. There is a puzzle box that another in the Maze will pay the largest sum I have heard for anything paid, but seems to be a dangerous artifact. As I’ve discovered, most things seem to be dangerous in the Maze.
The gem woman was not in the first, grand room, so I set to writing a note, hopefully cryptic and oafish enough to garner interest--indeed, finding anything or anyone in the Maze seems all but impossible. The wizard, whose eyes seemed keener than mine, brought my attention to something, and we were being attacked by figures with long crowlike masks coming out of the shadows. The bard, Tasrek turned into a giant ape, the dwarf set about cutting the beings down, the halfling doing the same, and the wizard was there with a great gemstone golem of a lion. I know when a battle is won, so I walked over and picked up a cloak near the dwarf. I think he was upset, he might have had his eye on it. From this point, I believe my companions found me indelicate. It wouldn’t have fit him anyhow, and the fabric shimmered so… I think it will play a greater role later, but for now, it should do nearly as good as my armor in protecting me.
The party wanted to visit a room they had seen before. Stairwells bent all around at impossible angles, and on the ceiling there was a pile of fresh corpses, skewered to the ceiling with swords. They seemed not to be pinned by the swords, but lying on the ceiling as the ground. The wizard sent her owl to it, and it swiftly became trapped on the ceiling, as the gravity reversed. Myself and Tasrek used the Fatal Attractor wand to pull a body down, and it had a painting of Hyboria in it, in their typically uninspired style. The sword was very fine. Rin had a mind to dispel whatever magic was holding her owl on the ceiling and was creating the anomalous gravity. It seemed reasonable, if maybe heavy-handed, so we concurred and stood in the doorway, just in case. That was a timely suggestion from Ruckleford, because instead of dispelling the magic of the gravity, she dispelled the magic of the entire room, and we watched as that room folded upon itself, its door replaced by an impenetrable stone wall. It was like burning down a barn to shoe a horse. Judicious use of Dispel Magic is recommended.
The next room was a room with a bridge over a great colored glass floor. They explained that there was a riddle to getting a cross, an order: Dancing, Dashing, Bleeding, Racing, and Death. I wanted nothing to do with several options, and I still have some moves left over from carousing with the Oaken Company, so I danced across. The riddle, it seems, is literal. The wizard tried to dash across with her lion, but that didn’t suit, they were pulled into the stain glass and became 2 dimensional. I think that if only one had attempted to cross, then it would have succeeded. Anyhow, the halfling also danced after other failures, and I haven’t seen a Halfling Worm quite so spirited in many years. The others were all trapped, they fought, succeeded and the wizard banished them all in turn, and they vanished. The dwarf caught money in the two-dimensional realm, it was a strange site. Wilrun and I waited, and they returned. Apparently, banishment will exit you out of the Maze and back to Izuz.
The next room was a great cavern with a giant slime trail through it, but no sign of it creator. There were enormous chess pieces that appeared to be encased devils. I approached one, and was bodily charmed by it. I verbally warned Wilrun that I was probably going to try and kill him, hopefully he believed that I was not in control of my own actions. We fought, but to no dire consequence, as ironically it was Wilrun’s presence that bolstered my resolve enough to resist the charm. We decided not to approach the other pieces, and to choose our directions more carefully.
I sent Baby Baan into the right-hand room, where he seemed to be assaulted by my own fears. He began to witness atrocities against children, and this seemed targeted at me. I’ve always held that the only true purpose of war and soldiers is to prevent such acts against the innocent. I sensed he was in grave danger, and I summoned him back to his pocket dimension. We decided the left door was a better course.
A room with a pool of floating jade eyes stood before us. The pool was a thick, viscous liquid, at least six feet deep, that you could run across if you kept your feet up. I touched one of the plate-sized jade eyes, and it attempted to charm me. I stuffed it into a sack, and blocking its vision seemed to nullify its glamouring effect. Wilrun, plucky as ever, ran across and began to engage with a spellcaster of some sort as a number of monsters came out of the shadows, along with three “sisters,” I can only assume hags or witches of some sort. Wilrun was chosen for some task that seemed to have no good outcome, and I, taking a gamble that there existed more than three of the sisters, disguised myself as one. They did not seem to mind there being a fourth.
They spoke of a creature name Chronia, whose tears held some significance for them. Wilrun was to negotiate for these tears in exchange for leniency from the sisters. I offered to escort him and keep him on task, though truthfully, I hadn't the most precise idea of what we were doing. We came across a table with a platter on it and a carafe. Eventually we took it.
Chronia is a blue haired woman in perpetual nudity, as some curse has befallen her where anything she touches ages until it disintegrates, which she demonstrated with a garment. Somehow I had come across a piece of cloth of the type that is aparently created by the Sisters in the maze, and also identical to the cloth that the cloak I had picked up. Indeed, Chronia could touch the cloth without it withering away, and we negotiated a garment to be made for her by the Sisters, in exchange for an entire bottle of her tears. We can only assume that her tears are valuable, and not only to the Sisters, who undoubtedly have some awful purpose for them. Knowing our time was short in the Maze, we headed back to the sisters with a bit of the cloth dipped in her tears as proof of the arrangement. As a stab in the dark, I mentioned something about “the Loom,” to the sisters, and they seemed to know exactly what I meant. Hopefully, that is where the garments are made, and they began to lead me back to where it is. I believe I have a sense of where it is generally located, but was transported out of the Maze before I could reach it. Even if it is not found, though, I believe I could trade my cloak for this bottle of tears, bypassing any more need for the Sisters, though my curiosity is piqued, should they be able to weave this cloth from… what?