Outreach to The Wyrders Guild
While everyone was lost in the Underneath, Dokeppel Ironbones researched the area and worked his contacts to come up with a plan of action for Adrick's revolution. He determined they needed to build connections and infrastructure, and the Moth District seemed like a good place to start.
One of the most influential groups in the area is the Wyrder's Guild. The Wyrders are an organization of wizards and scholars with an exclusive license from the Spirelords for investigations and experiments into incursion areas and corruption effects, presumably in hopes to find a cure for the otherworldly corruption endemic to Moonthrone. Their base of operations is a strangely leaning (and even more strangely, slimy) tower that abuts the wall to the neighboring Wyrd District. They also have smaller halls, laboratories, and lodges through the city from which they sell alchemical and magical goods and services to fund their experiments.
Dok identified two promising leads to make inroads with the Wyrders.
First, there was a guild hall that had recently closed its doors to the public after a peasant supposedly took ill and died after using a potion purchased from the guild hall. Since the death, the hall hired guards to watch the entrance, and no one had been seen entering or leaving for days.
Second, a few days ago a mysterious temple adorned with eye imagery had appeared in a burned over lot overnight. The building supposedly appeared in a flash of blue light, and rumors spread that a few adventurous individuals, strangely drawn to the building, experienced visions of the future or the past associated with the place. No one actually knew any of the people who had experienced the visions, though two people had been identified as entering the temple and emerging blind. One supposedly simply no longer had eyes, while the other seems to have gone blind from sort of poison. After the blindings, the building was identified as a possible incursion, and marked for quarantine by the city, but so far the City Watch had not descended on the site with the usual contractors and materials to build a wall around the place. Rumors said the Wyrders had convinced the Watch to delay quarantine so an investigation could be completed.
The group decided to investigate the closed guildhall first.
The guild hall was in front of a small park area. Behind the hall was a pond with a laboratory built on a raised platform in the middle of the pond. Outside the hall, was a guardhouse with three hired guards on watch to turn any would be visitors away.
As usual, a fight broke out. One of the guards was ultimately convinced to leave, while two more were polymorphed into gnomes thanks to Jared's remaining gnome caps (obtained during the gnome hunt months back). In the commotion, the City Watch nearly came down on the group, but the chaos from mind-controlled guards attacking civilians (thanks Crown of Madness!), and free-ranging gnomes drew their attention away. The party split, with half going into the guild hall, and Adrick and Charion exploring the pond out back.
Inside the guild hall, a blank-eyed and sopping wet Wyrder asked the party to leave, before immolating himself with a fireball. In the kitchen pantry they found a terrified halfling cook named Stavhy, who had been hiding for a week, ever since she saw a troll-like monster rip a Wyrder to pieces out back on the bridge to the laboratory.
Outside the guild hall, Adrick and Charion were attacked and nearly killed by water elementals on the bridge to the laboratory. They escaped, and took out the elementals when the party got back together.
In the laboratory over the pond the party found six glazed-looking alchemists in Wyrder robes working at the direction of a wet woman they misidentified as a hag, as well as her troll enforcer.
Ranir, Lord of the Chase was invoked, causing a swarm of foxes to descend upon the laboratory. Before they arrived however, an entire necklace of fireballs (4 or 5 beads worth of fireballs) was chucked at the troll. The resulting explosion obliterated the troll, all the mind controlled Wyrders, and most of the laboratory. No trace of the mysterious soggy witch-woman (eventually identified as a rusalka) was found. It is assumed she escaped into the pond when the floor collapsed under her.
So no inroads with the Wyrders were made. On the bright side, no Wyrders survived to pass on descriptions of the people who exploded their guild-lab either, though there is at least one guard who could identify them. The group also recruited Stavhy the halfling to join their cause so the proposed revolution has cook so far at least.