ignore the rolls above me, used Rucklefords modifier from a cut and paste.
So I would like to apologize. I don't necessarily want to BUY items. As much as craft them, spending down days and gold to acquire ingredients to forge said items. Maybe some items need to be quested for and such.
This would mostly help out with making the artisan tools and guild crafter more useful.
The spell scroll one is a challenge since it can easily get out of hand. Potions as well, but having the option isn't a bad thing. I'd love to make a crafting focused character.
Honestly. My main complaint is with the no crafting rules. They either need to be clarified or removed. Dms won't even craft items. Some DMs do it still. But clarification is nice. I've heard older players talk about working with a dm to make an item. Most DMs now refuse to even do that.
I mean, we can't make spell scrolls or potions which is frustrating. I do play a wizard so I have a horse in the race. I'd like to be a potion master in addition to being a archmage. But as the conventions are written, they limit an aspect of dnd that I was very excited about.
I think adding a section that working with the DM and having costs built in, like a heavy down day and gold investment. Honestly Xanathars has some rules in it for this. I dont see why we couldn't use them.
Sorry if this is a bit rambling. I'm at the gym. I'll try and revise and make this a bit more concise at a later date.
Actually. Items and buffs are getting out of hand. There is a heavy disparity. Its mostly a problem of the MV and not easily fixed. I think the sheet is going to be the best solution. I'm heavily against a ban on powerful things or limiting what DMs can give out.
So after Seeker gets done messing around in Unity City, he's going to PlaneShift out and then back and try to make his way to Gundrin. Once he reaches the brothers, he'll inform them that he has a large supply of materials to sell them, and that what supplies he has will make them rich beyond their wildest dreams. Seeker would like to negotiate a price to sell them the rights to scavenge the purple worm. He would like 10,000gp for the right to scavenge it and a vial of it's venom, and any gems still resided in it's stomach. He will offer them rights to use all the teeth and the carapace armor, and any other items they find other than what Seeker intends to get for his trouble.
(since it's online, i'm assuming there will be negotiations and such. Not sure how to do those.)
A new adventure awaits.
sigh I thought a conversation would help. It didn't, well it's not all lost. Things didn't work out with the group, we never seemed to click. We traveled so far together, fought so many battles. Oh well, the multiverse is a grand place. Time to play around. It's a shame though, I intended to hand out everyone's share of items in my bag. I lost my temper and Planeshifted out of there. So I guess if I ever run across them, i'll hand them their share... if I remember what their share was.
There is an Aura around us.
We turned around, Fargrim reported a Duregar city if we followed that path. He said it was wise to avoid it and I agree. We have ended up in the other path that we considered, we ran into a tribe of fishmen, who called us odd names. Once we caught to their village their leader, a giant turtle attacked us. Combat ensued and felt like it took forever, an extra combatant showed up and then left. He was a tentacled monster, that seemed to invade our minds. I'm not sure if being here is the wisest idea anymore...
Something is wrong down here
After we rested, we left Rayel to do his things with those corpses like he always does. We ventured down a path and ran into some pale skinned Dwarves who seemed in possession of an Elf that our bard friend wanted to buy. Let's say it went poorly and we had to kill them to retreat back to the path where we met up with Rayel. And we rested again as Fargrim went and did some looking around and suggested we turn around.